Tuesday, November 19, 2013
All Star Western Featuring Jonah Hex #21
All Star Western Featuring Jonah Hex #21 started out strong
with Booster Gold getting himself and Hex sent through time. I really wish Hex had the time to actually
kill Booster since he has been nothing but an unfunny pain the entire time he
has been in the comic. But instead Hex
gets dropped into the future at some point and ends up fighting Batwing. Even though this is the “future” and people
(especially) the heroes should know of Hex no one does. Hex ends up in Arkham Asylum despite his
skills and abilities, basically he was railroaded by the story and in typical
lame comic book creators desire to not work hard while getting paid end up with
this lame cliffhanger of Hex being helpless.
But I’m sure in the first pane of next month’s comic he will again be in
control of the situation. Lame. The Stormwatch backup story was entertaining,
but as I predicted (I think) suffers from being a story cut in two that was too
short to fill the space. This story
would have been much more entertaining if shown in full and not broken up. Anyway, Doctor 13 had a little too much
garlic in his system and that killed the vampire queen. Despite my complaints this was an entertaining
story – good stuff.
Labels:
All Star Western,
Booster Gold,
comic books,
DC Comics,
Jonah Hex,
Nightwing
Monday, November 18, 2013
Batman Superman #1!
Batman Superman #1 was terrible; the writing was sloppy and
inconsistent. Having the two big guys of
the DC universe team up in their own book should have had a better less stupid
story. At this point I’m just going to
move on and not waste my time trying to point out the bad. The good is we see Superman and Batman and
apparently how they first met in the DC New 52 universe. The writer seems to be trying to teach the
reader something about bullies in an allegory.
But that does not really work when the fight setup is a fake.
Labels:
Batman,
comic books,
DC Comics,
Superman
Sunday, November 17, 2013
Batman the Dark Knight #21
Batman the Dark Knight #21 is finally the end of the way to
long Mad Hatter storyline. Batman’s
girlfriend died in the previous issue. So for some reason Batman wants vengeance for
her death and believes that Mad Hatter had something to do with the death. So we see Batman “go crazy” he hunts down and
beats up the Mad Hatter. Unfortunately this is not Frank Miller’s Dark Knight. I have to say that nothing in this story
needed to be covered over so many issues of the comic. Not only was the story not original but it
ended up as not mattering since the comic re-set in the last pane of the comic. Anyway I hope no one else wasted their money
on this comic the last few issues.
Labels:
Batman,
comic books,
DC Comics,
Mad Hatter,
The Dark Knight
Saturday, November 16, 2013
Detective Comics #22
Batman Detective Comics #22 seems to want to be the next Iron
Man comic. We have a mysterious high
tech villain who is killing members of the Gotham Police Force. The villain is foreshadowed by a meeting
between Bruce Wayne and a new business man in town Caldwell who apparently has
enough cash to just buy Wayne Tech. But
even before that we flash back to a previous story where the police thought
that Batman was killing Police Officers and in fact this one police officer
still thinks Batman did it despite evidence to the contrary. Frankly at this point making the Gotham PD
even more stupid is rather disappointing at this point in the history of Batman. Anyway the backup story with the Man-Bat continues
to be interesting and maybe it will actually go somewhere. This story really should have had its own
comic even if it was a one shot.
Labels:
Batman,
comic books,
DC Comics,
Detective Comics
Friday, November 15, 2013
Dial H #14
Dial H #14 was very confusing. The story makes no sense that suddenly the
good guys are going from disaster world to disaster world fighting people
convinced the main characters are vampires and destroyers of worlds. I just think the creative team is just trying
too hard. After the chalk world story I
was hoping the good weirdness of this comic would return and the comic would
become good again. I guess I was overly
optimistic.
Thursday, November 14, 2013
Earth 2 #14
Earth 2 #14 – I really enjoyed reading this comic. The war with Steppenwolf and the country he
seized. Green Lantern, Doctor Fate and
the Flash attacked first followed by a standoff with a “stealth force” of other
super powered people. They agree to work
together when they are attacked by Steppenwolf’s hounds. There was a very interesting conversation
between Khan and General Foster. Their
talking was a bit of catch up as the Earth 2 storyline jumps ahead and
character development for action. So far
this story continues to entertain.
Labels:
comic books,
DC Comics,
Dr. Fate,
Earth 2,
Green Lantern,
Steppenwolf,
The Flash
Wednesday, November 13, 2013
Trinity of Sin: Pandora #1 A Prequel to Trinity War
Trinity of Sin: Pandora #1 A Prequel to Trinity War. I bought this comic before I realized just
how silly and out of control this upcoming “cross-over event” was going to
become. But seriously Pandora –
especially this Pandora – being punished for picking up a skull is just
seriously the lamest plot device ever.
Unfortunately this was the high point of the comic. The rest of the comic is Pandora going
through time failing to be able to fix the world – until now. Oh well at least I did not pick up the rest
of this series unless it happened to cross over into one of my regular comics.
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